Song of farca walkthrough1/13/2024 If it is clear that the enemy can no longer be interrupted, then it is better to instantly create a shield than to slowly read your fireball – you are guaranteed to be interrupted.ĭuring the battle, having accumulated enough concentration energy, we can enter a state where we will be allowed to cast any few spells in a row.Īt first, the battles are quite easy. After all, all spells differ in reading speed. In a magical duel, the main thing is to interrupt the enemy’s spell in time, watching how close he is to casting it. The bird can be upgraded using special fusion cores that provide buffs, such as +50% initiative in combat. They use either our mana or lingua – the energy generated by the mechanical bird Falco, which flies around the whole game and helps. We are waiting for the special scale to fill up, and we apply spells. You can pump different types of magic, as well as talents that give passive bonuses to the accumulation of energy, to the total magical damage, to the probability of “crit” and even to the number of coins from the chests received as a reward.īattles take place in half-step mode. We communicate, fight, complete quests, trade, try on new clothes, periodically solve riddles and get new levels. Terra Alia has all the hallmarks of a classic RPG. Of course, we will also visit the dark dungeons … Duel! To the barrier! In general, it is interesting to follow the plot. We break in, get captured, get stabbed in the back, face an evil cult, and even witness a terrorist attack during a rally. In the process, betrayals and unexpected discoveries are outlined. That’s what we’ve been doing all the way – looking for fragments and finding out what happened to Professor Esperanto and who is to blame. The search will even lead to a dangerous desert with ancient ruins. And she left a hologram that says, they say, the worst fears have been confirmed, and now, in order to get to the bottom of the truth, we need to look for important fragments of memory. However, upon arrival, it turns out that she, Professor Esperanto, who almost laid the foundations of modern magic, has disappeared without a trace. The hero is invited to continue his studies abroad. We are a student of the leading professor of the magic academy. At the same time, in almost all countries the use of witchcraft is limited – the local UN decided on this in order to avoid another world war. So, magic and technology coexist, but between them, of course, there is competition and envy. … We are transported to the city of the future. This is a futuristic metropolis – all around neon signs, beautiful cars, chatty robots or androids. And students periodically challenge each other to a magic duel, where, standing opposite each other, they cast spells with the help of magic wands.Īnd in the second chapter we find ourselves already in the city where there is a technocratic corporation with scientific laboratories and computers. We start at the Academy of Magic, which resembles Hogwarts – here people wink from portraits, brooms flying by themselves are cleaning up the garbage. After the dream, or trip, ends, you'll be able to ask Sonya questions about being on the road.Īfterwards, you'll be able to exit the car and continue your journey to the border on Road 96.Ĭheck out the full list of chapters and events you may encounter on the main Road 96 Walkthrough page.Terra Alia tells about a world where magic and technology coexist. The dream sequence turns into a nightmare, though, because soon Sonya will begin to halluncinate Lola and Jarod. Sonya will start to ride a very large bottle of champagne and call herself Aunt Sonya. The only requirement or interactable elements will be clicking the bursts of light on the screen as they appear to continue to trip. If you tell her you're feeling the music, you'll be able to play through a sort of trippy dream sequence. Changing the song will cause Sonya to start dancing and acting even more erratic. Sonya is referencing Lola, who was Jarod's daughter.Īs Sonya drinks more, she'll ask you to put on a song for her. Sonya tells you the girl was standing under a mountain peak, and that she was crushed by rocks after an explosion. Sonya will offer you a drink, and you'll notice she's pretty intoxicated already.ĭuring the conversation Sonya will admit that a young girl died during one of her broadcasts 10 years ago. This chapter begins with you and Sonya hanging out in the extremely-pink backseat of her limo.
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